Temple of ROM II
Inspired by the Atari game Adventure and the fantasy novels of Katherine Kurtz, I developed a dungeon exploration game with a large, scrolling maze, populated with monsters and treasures.
The original Temple of ROM was developed on a modest setup: a very early silver Coco1 with chiclet keys, RCA color TV, EDTASM cartridge, and a cassette tape recorder.
The source code for the game was on three 20 minute cassettes, meaning that each debugging session or program build required a lengthy and insanely convoluted process of swapping tapes and making meticulous backups.
Tandy liked my game and agreed to buy it, and happily it sold quite well in stores. Now, 38 years later, I have freshened up the game a bit, expanding the maze by 45% and adding a few more challenging monsters.
The original Temple of ROM was developed on a modest setup: a very early silver Coco1 with chiclet keys, RCA color TV, EDTASM cartridge, and a cassette tape recorder.
The source code for the game was on three 20 minute cassettes, meaning that each debugging session or program build required a lengthy and insanely convoluted process of swapping tapes and making meticulous backups.
Tandy liked my game and agreed to buy it, and happily it sold quite well in stores. Now, 38 years later, I have freshened up the game a bit, expanding the maze by 45% and adding a few more challenging monsters.
Compatible with: CoCo 1, CoCo 2, CoCo 3